Export 270 results:
Michelberger, F., G. Rottermanner, R. Bichler, and P. Judmaier, "Lessons Learned from Field Tests for Methods of User Evaluation in Safety Critical Systems", , Braunschweig, In Proceedings of the 2nd German Workshop on Rail Human Factors, 2016.
Reinsperger, S., F. Grassinger, I. Miclaus, G. Schmiedl, B. Schmiedl, and K. Blumenstein, "Location-Based Learning Games Made Easy", Proceedings of the 9th Forum Media Technology 2016: CEUR-WS, pp. 23–31, 2016.
Niederer, C., A. Rind, and W. Aigner, "Multi-Device Visualisation Design for Climbing Self-Assessment", Proceedings of International Conference on Information Visualisation (IV16), Lisbon, Portugal, IEEE Computer Society Press, pp. 171-176, 2016.
Zeppelzauer, M., and D. Schopfhauser, "Multimodal classification of events in social media", Image and Vision Computing, pp. -, 2016.
Wagner, M., K. Blumenstein, A. Rind, M. Seidl, G. Schmiedl, T. Lammarsch, and W. Aigner, "Native Cross-platform Visualization: A Proof of Concept Based on the Unity3D Game Engine", Proceedings of International Conference on Information Visualisation (IV16), Lisbon, Portugal, IEEE Computer Society Press, pp. 39-44, 07/2016.
Kromer, L., M. Wagner, K. Blumenstein, A. Rind, and W. Aigner, "Performance Comparison between Unity and D3.js for Cross-Platform Visualization on Mobile Devices", Proceedings of the 9th Forum Media Technology 2016: CEUR-WS, pp. 47-52, 11/2016.
Poier, G., M. Seidl, M. Zeppelzauer, C. Reinbacher, M. Schaich, G. Bellandi, A. Marretta, and H. Bischof, "PetroSurf3D - A high-resolution 3D Dataset of Rock Art for Surface Segmentation", CoRR, vol. abs/1610.01944: arxiv.org, 11/2016.
Judmaier, P., W. Gruber, and C. Freisleben-Teutscher, "SKILL-Quiz: Einsatz einer quizbasierten kompetitiven Game-Based-Learning-Komponente als Assessment-Tool", 5. Tag der Lehre, FH St. Pölten, pp. 97-104, 2016.
Judmaier, P., and C. Pichlhöfer, "Sollte die Welt nicht besser werden? Digitale Medien, Emanzipationspotenzial und Marginalisierung", STIMME, vol. Nr. 98, issue Frühling 2016: Social Media in Krisenzeiten, 2016.
Alsallakh, B., L. Micallef, W. Aigner, H. Hauser, S. Miksch, and P. Rodgers, "The State-of-the-Art of Set Visualization", Computer Graphics Forum, vol. 35, issue 1, pp. 234-260, 02/2016.
Wieser, E., M. Seidl, and M. Zeppelzauer, "A Study on Skeletonization of Complex Petroglyph Shapes", Multimedia Tools and Applications (Springer), pp. 1-19, 2016.
Zeppelzauer, M., B. Zielinski, M. Juda, and M. Seidl, "A Study on Topological Descriptors for the Analysis of 3D Surface Texture", Submitted to: Journal on Computer and System Sciences, pp. 60, 2016.
Rind, A., W. Aigner, M. Wagner, S. Miksch, and T. Lammarsch, "Task Cube: A Three-Dimensional Conceptual Space of User Tasks in Visualization Design and Evaluation", Information Visualization, vol. 15, issue 4, pp. 288-300, 10/2016.
Zeppelzauer, M., B. Zielinski, M. Juda, and M. Seidl, "Topological descriptors for 3D surface analysis", In Proceedings of 6th International Workshop on Computational Topology in Image Context (CTIC), Marseilles, Springer, pp. 77-87, 06/2016.
Bögl, M., W. Aigner, P. Filzmoser, T. Gschwandtner, T. Lammarsch, S. Miksch, and A. Rind, "Visual Analytics for Time Series Model Selection, Prediction, and Imputation", Extended Abstract at Austrian Statistical Days, 2016.
Niederer, C., A. Rind, W. Aigner, J. Ausserhofer, R. Gutounig, and M. Sedlmair, "Visual Exploration of Media Transparency for Data Journalists: Problem Characterization and Abstraction", Proceedings of the 10th Forschungsforum der österreichischen Fachhochschulen, Vienna, Austria, FH des BFI Wien, 2016.
Seidl, M., E. Wieser, and C. Alexander, "Automated Classification of Petroglyphs", DAACH - Digital Applications in Archaeology and Cultural Heritage, 2015.
Sommer, S., J. Doppler, G. Rottermanner, P. Judmaier, and J. Pflegerl, "BRELOMATE - Ein Second Screen Spiele- und Kommunikationsportal für ältere Menschen", Mensch und Computer 2015 – Workshopband, Berlin, De Gruyter Oldenbourg, pp. 605-609, 2015.
Blumenstein, K., M. Wagner, and W. Aigner, "Cross-Platform InfoVis Frameworks for Multiple Users, Screens and Devices: Requirements and Challenges", DEXiS 2015 Workshop on Data Exploration for Interactive Surfaces. Workshop in conjunction with ACM ITS'15, Funchal, Portugal, online, pp. 7-11, 11/2015.
Zaharieva, M., M. Del Fabro, and M. Zeppelzauer, "Cross-Platform Social Event Detection", IEEE Multimedia, vol. 22, issue 3, pp. 14-26, 07/2015.
Salvador, A., M. Zeppelzauer, D. Manchón-Vizuente, A. Calafell, and X. Giró-i-Nieto, "Cultural Event Recognition with Visual ConvNets and Temporal Models", Proceedings of the {CVPR} Workshop {ChaLearn} Looking at People 2015, Boston, MA, USA, {IEEE}, 06/2015.
Michelberger, F., P. Judmaier, and K. Temper, "Das Potential von Mobile Games zur Veränderung des Mobilitätsverhaltens bei Jugendlichen", 9. Forschungsforum der Österreichischen Fachhochschulen, 2015.
Blumenstein, K., T. Kasanický, and G. Schmiedl, "Die praktische Anwendung des Shared-Screen Musters für ein Multi-Screen Minigolfspiel", 9th Forschungsforum der österreichischen Fachhochschulen, Hagenberg, Austria, 2015.
Zeppelzauer, M., and M. Seidl, "Efficient Image-Space Extraction and Representation of 3D Surface Topography", Image Processing (ICIP), 2015 IEEE International Conference on, Quebec, Canada, IEEE, pp. 2845-2849, 09/2015.
Zeppelzauer, M., and A. Stöger, "Establishing the fundamentals for an elephant early warning and monitoring system", BMC Research Notes, vol. 8:409, pp. 15, 09/2015.