seekoi

The system for easily creating context-oriented content (seekoi) allows to create and to consume context-oriented applications by any user of the Internet.

In previous projects, a functional prototype (Mobilot) already has been developed, which includes the geo-position as a content. However, smartphones offer more context-relevant data, for example, the current speed or proximity to (moving) objects.

The prototype has already been used in classroom and in the forest pedagogics where however it turns out again and again that an even simpler user interface is important. Building on the prior experience, we want to develop a productive system and integrate other contexts in seekoi. The system should be operated by everyone not by developers.

Simon Reinsperger

Publications

Reinsperger, S., F. Grassinger, I. Miclaus, G. Schmiedl, B. Schmiedl, and K. Blumenstein, "Location-Based Learning Games Made Easy", Proceedings of the 9th Forum Media Technology 2016: CEUR-WS, pp. 23–31, 2016.
Kromer, L., M. Wagner, K. Blumenstein, A. Rind, and W. Aigner, "Performance Comparison between Unity and D3.js for Cross-Platform Visualization on Mobile Devices", Proceedings of the 9th Forum Media Technology 2016: CEUR-WS, pp. 47-52, 11/2016.
Blumenstein, K., C. Niederer, M. Wagner, G. Schmiedl, A. Rind, and W. Aigner, "Evaluating Information Visualization on Mobile Devices: Gaps and Challenges in the Empirical Evaluation Design Space", Proceedings of 2016 Workshop on Beyond Time And Errors: Novel Evaluation Methods For Visualization, Baltimore, MD, USA, ACM, pp. 125-132 , 2016.
Wagner, M., K. Blumenstein, A. Rind, M. Seidl, G. Schmiedl, T. Lammarsch, and W. Aigner, "Native Cross-platform Visualization: A Proof of Concept Based on the Unity3D Game Engine", Proceedings of International Conference on Information Visualisation (IV16), Lisbon, Portugal, IEEE Computer Society Press, pp. 39-44, 07/2016.